[Mono-list] Async sockets and memory leaks in BeginSend
svg at ngs.ru
Sat May 26 21:52:32 UTC 2012
I always run mono without --debug key, and memory is still leaking. I'll
collect heapshot info of the my latest build and will post info from it in a
day or two.
There is much worse thing. After long working mono crashes with a dump. Once
or twice it told, that could not create thread (it's predictable that in my
app could be a sutiation, when max threads limit is reached, but why mono
drops in core and did not call AppDomain.CurrentDomain.UnhandledException?)
Sometimes it tells about segmentation fault (maybe this is related to high
fragmentation in GC). Sometimes mono drops into core without any human
readable cause. Several times I saw "timeout reached in the finalizer
I have got some important data in the memory, which I want to save on the
crash of mono. Maybe mono has a some extension, which I can use to register
'on crash' callback and save important data?
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