[Mono-list] How to read a JPG into a 2D array of colors?

Alex xtzgzorex at gmail.com
Sun Jun 19 06:53:48 EDT 2011


Hi,

>I am assuming if I grab the system.drawing library from win mono, this will
not work on iOS, correct?

>From what I can see, System.Drawing.Image's code is completely
platform/architecture-agnostic. You should be able to just use it
anywhere.

Regards,
Alex

2011/6/19 mcd40 <mcd40 at cam.ac.uk>:
> I don't use Unity but with other game engines you can, at runtime, load the
> jpg into a 2D texture and then work with it from there. Having done some
> searching it appears the class for doing the loading is "WWW" where you will
> use "file://" as the start of the URL.  It appears you can then do things
> like GetPixels on the Texture2D object to get the colour values or SetPixels
> to set them afterwards.
>
> This would hopefully be a cross platform solution and integrated with unity.
>
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