[Mono-list] System.Drawing.Color.FromArgb(), why int parameters?
Stifu
stifu at free.fr
Thu Aug 25 03:48:02 EDT 2011
Yes, I did double check CLS compliance, and bytes are alright.
I thought maybe it could be performance related, like ints are faster / more
optimized in some cases, although they take more memory... *shrugs*
I think I'll just use bytes, indeed, unless someone else has another
opinion.
Thanks for your help.
Alex wrote:
>
> Hi,
>
> I don't think the framework design guidelines nor the CLS are against
> using bytes here, so I think you should do just that.
>
> Regards,
> Alex
>
> On Thu, Aug 25, 2011 at 9:32 AM, Stifu <stifu at free.fr> wrote:
>> Hmm, okay.
>> Maybe some sort of mistake they couldn't fix later due to backward
>> compatibility, or something.
>>
>> I'm asking about this because I'm working on an open-source project, and
>> a
>> contributor submitted patches that do similar stuff: color-related
>> methods
>> that take int parameters. When I asked the contributor why he used ints
>> rather than bytes, he answered he just did it like Color.FromArgb(),
>> although he didn't know why it was like that in Color.FromArgb()...
>>
>>
>> Alex wrote:
>>>
>>> Hi,
>>>
>>> I would guess for some sort of crazy API design guideline. Other than
>>> that, I can't see any reason.
>>>
>>> Regards,
>>> Alex
>>>
>>> On Thu, Aug 25, 2011 at 8:15 AM, Stifu <stifu at free.fr> wrote:
>>>> Hi,
>>>>
>>>> I have a quick question about the System.Drawing.Color.FromArgb()
>>>> method
>>>> (which also applies to other similar methods).
>>>>
>>>> http://msdn.microsoft.com/en-us/library/at1k42eh.aspx
>>>>
>>>> Does anyone know why it takes int parameters, rather than bytes,
>>>> considering
>>>> expected values should go from 0 to 255?
>>>>
>>>> Thanks!
>>>>
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