[Mono-list] why is mono looking for this resource dll?

Eric Slosser eric.slosser at v-fx.com
Tue Sep 14 12:15:41 EDT 2010


Maybe I should have mentioned that the resources were defined in FooText.resx.  Using Reflector, I discovered that the resources were embedded in the namespace Foo.SomeFolder.FooText.resources.

In VisStudio, I moved FooText.resx up one level, which fixes things.   

Seems like a bug in my code, I constructed rMgr with the wrong 1st parameter.  But this worked under .NET, and under installed-Mono, so maybe it's a Mono bug.  If someone closer to the innards wants a bug report, I'll write it up.


On Sep 14, 2010, at 11:02 AM, Eric Slosser wrote:

> I'm trying to configure my Mac app to include Mono inside it so I can run on a machine that doesn't have Mono installed.
> 
> I'm launching it from the Terminal, with 'pwd' as ..../MyApp.app/Contents/MacOS.  I've got MONO_PATH and DYLD_LIBRARY_PATH set so assemblies and libraries are found.  My entry point is in a C-based executable that calls mono_main().   Mono v. 2.6.4.
> 
> When I launch using my executable on a machine that doesn't have Mono installed, eventually my Foo.dll  calls:
> 
> ResourceManager rMgr = new ResourceManager( "Foo.FooText", Assembly.GetAssembly( typeof(Foo) ) );
> rMgr.GetString("FOO_STRINGS");
> 
> ... and mscorlib tells me:
> 
> Looking for assembly /Contents/Runtime/Satellite/Foo.resources.dll
> Main: Exception: Could not find any resources appropriate for the specified culture or the neutral culture.  Make sure "Foo.FooText.resources" was correctly embedded or linked into assembly "Foo" at compile time, or that all the satellite assemblies required are loadable and fully signed. by mscorlib
>   at System.Resources.ResourceManager.AssemblyResourceMissing (System.String fileName) [0x00000] in <filename unknown>:0 
>   at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in <filename unknown>:0 
>   at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in <filename unknown>:0 
>   at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in <filename unknown>:0 
>   at System.Resources.ResourceManager.GetString (System.String name, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
>   at System.Resources.ResourceManager.GetString (System.String name) [0x00000] in <filename unknown>:0 
> 
> This bundle works fine when I launch it using an installed Mono, or if I launch it using my executable on a machine that has Mono installed, so I'm guessing that I've failed to copy some bit of Mono into my bundle, or that I've failed to alter some configuration string.  
> 
> All pearls appreciated.
> 
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