[Mono-list] Porting UPnP Tools to MONO - Socket "ExclusiveAddressUse" problem
Ylian
ysainthilaire at hotmail.com
Mon May 10 18:05:50 EDT 2010
Hi.
I own the http://opentools.homeip.net/dev-tools-for-upnp Developer Tools
for UPnP Technologies , I widely used set of tools for building and
debugging UPnP related software. I have gotten many requests to run the
tools on MONO and have gotten rid of all the C/C++ native code and so far,
it's working except for one problem:
I need to bind to UDP port 1900 non-exclusively to receive SSDP multicast
traffic. I use Ubuntu 10.04, MONO 2.4.4 and I get a "SocketException:
Protocol Option not supported" when trying to set UdpClient's
ExclusiveAddressUse property. Are there any alternatives?
I am also trying to find precedents for UPnP work on MONO. My multicast
socket setup code below (Apache 2.0 license).
Thanks,
Ylian
http://opentools.homeip.net/ opentools.homeip.net
public class UPnPMulticastSniffer
{
public delegate void PacketHandler(object sender, string Packet,
IPEndPoint Local, IPEndPoint From);
public event PacketHandler OnPacket;
private UdpClient client = null;
public UPnPMulticastSniffer(IPEndPoint local)
{
client = new UdpClient(local.AddressFamily);
client.ExclusiveAddressUse = false;
client.Client.SetSocketOption(SocketOptionLevel.Socket,
SocketOptionName.ExclusiveAddressUse, false);
client.Client.SetSocketOption(SocketOptionLevel.Socket,
SocketOptionName.ReuseAddress, true);
client.EnableBroadcast = true;
client.Client.Bind(local);
if (local.AddressFamily == AddressFamily.InterNetwork)
client.JoinMulticastGroup(IPAddress.Parse("239.255.255.250"),
local.Address);
if (local.AddressFamily == AddressFamily.InterNetworkV6)
client.JoinMulticastGroup((int)local.Address.ScopeId,
IPAddress.Parse("FF02::C"));
client.BeginReceive(new AsyncCallback(OnReceiveSink), null);
}
public void OnReceiveSink(IAsyncResult ar)
{
IPEndPoint ep = null;
byte[] buf = null;
try { buf = client.EndReceive(ar, ref ep); } catch (Exception) {
}
if (buf != null && OnPacket != null) OnPacket(this,
UTF8Encoding.UTF8.GetString(buf, 0,
buf.Length), (IPEndPoint)client.Client.LocalEndPoint, ep);
try { client.BeginReceive(new AsyncCallback(OnReceiveSink),
null); } catch (Exception) { }
}
public void Dispose()
{
if (client == null) return;
client.Close();
client = null;
}
}
--
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