[Mono-list] Problem using Assembly.GetTypes()
Pablo Testa
ziwyek at hotmail.com
Tue Oct 6 20:25:20 EDT 2009
Hi,
I have problem using Assembly.GetTypes() in my application.My application is a game that uses mono as scripting language. I follow the embed examples, and i got it running.I can create mono object, and get my c code got called from mono.All is working as expected, but when i try to call GetTypes(), i got the following exception: "The classes in the module cannot be loaded."
I got the following log:
Game.Game()Assembly GhostAssembly H2OGame.Game() Got assemblyThe classes in the module cannot be loaded.Game.Game() - Done
The assemblies show themselves in AppDomain.CurrentDomain.GetAssemblies().I dont know what is happening here. I Pass my dll with migration verifier and the test is ok.
Any Ideas?
Thanks
Here is my code:
using System;using System.Reflection;using System.Runtime.CompilerServices;using H2O.Locale;using H2O.Drawing;using Ghost;
namespace H2O.Game{ public class Game { private bool m_fullScreen; private bool m_autoSave; private float m_autoSaveDelay; private Lang m_language; private bool m_pause; private bool m_autoPause; private Draw m_draw;
[MethodImplAttribute(MethodImplOptions.InternalCall)] internal extern static void GameLog( string _log );
public static void Log(string _log) { GameLog( _log ); }
public Game( Draw _draw ) { Log( "Game.Game()" ); Assembly assembly = GetAssembly("H2O" ); Log( "Game.Game() Got assembly" );
try {
Type[] types = assembly.GetTypes();
foreach (Type type in types) { Log("Type: " + type.Name); } } catch (Exception e) { GameLog( e.Message ); }
m_draw = _draw;
Log( "Game.Game() - Done" ); }
private Assembly GetAssembly( string _assemblyName ) { foreach( Assembly assembly in AppDomain.CurrentDomain.GetAssemblies() ) { GameLog("Assembly " + assembly.GetName().Name );
if ( _assemblyName == assembly.GetName().Name ) { return assembly; } }
return null; }
public bool Pause { get { return m_pause; } set { m_pause = value; } }
public Lang Language { get { return m_language; } set { m_language = value; } }
public bool FullScreen { get { return m_fullScreen; } set { m_fullScreen = true; } }
public bool AutoSave { get { return m_autoSave; } set { m_autoSave = value; } }
public float AutoSaveDelay { get { return m_autoSaveDelay; } set { m_autoSaveDelay = value; } }
}}
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