[Mono-list] C#: Compiling Classes Independently - How?

G_Morgan gmorgan1984 at googlemail.com
Mon Jun 29 17:02:49 EDT 2009


So the official advice is to shut up and deal with it ;). I think I can
understand why MS decided to do things this way. Something along the line of
'OMG look at all those class files everywhere' wrt Java. Why don't they both
understand that C got it right in times immemorial? That you should copy
exactly and never question the one true way!

Out of interest are there any build tools that manage Mono projects in a
sane manner or do they all face the same problem I've bumped into trying to
use make?


Charlie Poole wrote:
> 
> Hi,
> 
> I remember being equally surprised when I moved from C++
> to C#. What you describe is how C++ works, but not how C# works.
> 
> In the long run, I think you'll be much more satisfied with 
> the results if you learn to adapt to this new environment.
> 
> There are, of course, ways to simulate your C++ experience
> using modules, but you will be creating a terribly complicated
> structure and anyone who follows you on the job will not
> be thankful. :-)
> 
> If you have real performance problems with your compiles, it
> may mean that you are putting too much into a single assembly.
> It's pretty normal for an application developed in C# to have
> multiple assemblies, which are all delivered in the same
> directory.
> 
> I suggest you try to go with the flow for a few weeks and
> then decide whether you really need to simulate your old
> environment.
> 
> Charlie
> 
> 
>> -----Original Message-----
>> From: mono-list-bounces at lists.ximian.com 
>> [mailto:mono-list-bounces at lists.ximian.com] On Behalf Of G_Morgan
>> Sent: Monday, June 29, 2009 11:51 AM
>> To: mono-list at lists.ximian.com
>> Subject: [Mono-list] C#: Compiling Classes Independently - How?
>> 
>> 
>> Simply put I always develop my code in C++ by compiling each 
>> file into a separate object code file and then linking them 
>> together. In C# I'm struggling to see how to do this or 
>> anything similar. I've tried using assemblies and modules but 
>> both require me to actually deliver the assembly or module 
>> with the executable. Does a mechanism exist by which a module 
>> can be copied directly into the executable image and thus let 
>> me delete the .netmodule files and still run? If not is there 
>> a sensible CLI mechanism to allow C# programs to be developed 
>> in such a way that I'm not doing a complete rebuild with 
>> every minor change?
>> 
>> I've tried using the incremental flag but smcs seems to throw 
>> a fit complaining about missing .netmodule files. The 
>> description of the option in the MSDN documents doesn't 
>> suggest that these files are needed.
>> --
>> View this message in context: 
>> http://www.nabble.com/C-%3A-Compiling-Classes-Independently---
>> How--tp24259351p24259351.html
>> Sent from the Mono - General mailing list archive at Nabble.com.
>> 
>> _______________________________________________
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> 
> 
> 
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