[Mono-list] Fwd: Fwd: Game development with mono

Justin Dearing zippy1981 at gmail.com
Tue Jul 14 18:06:14 EDT 2009


Forgot once again mono doest have a default reply to the list for some
reason.

---------- Forwarded message ----------
From: Justin Dearing <zippy1981 at gmail.com>
Date: Tue, Jul 14, 2009 at 6:05 PM
Subject: Re: [Mono-list] Fwd: Game development with mono
To: Chris Howie <cdhowie at gmail.com>


Chris,
If there is no difference, why do many OSS projects offer different
binaries?

I understand the format of the bytecode is different, but might there be
differences in function signatures in the System.foo assemblies if mono
functions had different signatures from the .NET equivilant?

Also, doesn't the mono compiler and runtime  have a different GAC. Wouldn't
compiling against the mono compiler ensure that all the methods in the
standard assemblies exist in the mono version?

Regards,

Justin Dearing

On Tue, Jul 14, 2009 at 5:52 PM, Chris Howie <cdhowie at gmail.com> wrote:

> On Tue, Jul 14, 2009 at 5:08 PM, Justin Dearing<zippy1981 at gmail.com>
> wrote:
> > Coding with
> > Visual Studio and periodontally compiling to mono on windows will ensure
> > compatability.
>
> I should point out that you don't have to "compile to mono" to test,
> you can just run the Windows-.NET-compiled binaries directly on Mono.
> Compiling using Mono's C# compiler /should/ only serves to test Mono's
> C# compiler; the binary format of the CIL images is identical.
>
> (I have a feeling that Justin knows this, just clarifying for those who
> don't.)
>
> --
> Chris Howie
> http://www.chrishowie.com
> http://en.wikipedia.org/wiki/User:Crazycomputers
>
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