[Mono-list] C# and Mono Licensing Question

Eridius basire at gmail.com
Mon Jan 12 11:16:39 EST 2009

Now I know that the compiler and the class libraries(i assume that is the
code itself) are released under the MIT license which I know I can use in a
commercial products without doing anything special, the question comes into
play with the runtime libraries which are released under LGPL(which is a
license i have always been confused with. Now lets say I build a commercial
game using C# and Mono so that I can release of platforms other than
windows, now in order to use Mono without having to buy a commercial license
all i would have to do is link the runtime libraries dynamically that that
if a person who purchased by game wanted to update the runtime
libraries(even tho I doubt any gamer would ever do that) all he would have
to do is download the new version of the runtime libraries and just drop
them in folder where the game pulls them from. Would this then comply with
the LGPL license(i have no intent to actually modify Mono in any way)?
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