[Mono-list] Windows vs Linux - different behavior using Facebook.dll
Abe Gillespie
abe.gillespie at gmail.com
Fri Oct 12 10:15:29 EDT 2007
My first post about this is still being held because of its size.
I've hosted the attachment on my server this time instead.
Hello All,
I'm using this Facebook toolkit as I attempt to develop a Facebook app:
http://www.codeplex.com/FacebookToolkit
As crappily engineered as it is, at least it's already written and I
don't have to spin wheels writing boilerplate cruft. Anyhow ...
Mono is having a problem with the assembly during its use of string
resources. Hopefully it's not a Mono bug so someone can just set me
straight and I can move forward.
Use this simple program as a test case:
using System;
using Facebook.API;
namespace Testing
{
class Program
{
static void Main(string[] args)
{
try
{
FacebookAPI api = new FacebookAPI();
api.CreateSession("xxx");
}
catch (Exception e)
{
Console.WriteLine(e.Message + Environment.NewLine +
e.StackTrace);
}
Console.WriteLine("Done");
}
}
}
The output on Windows (it's an error with a stack trace because I'm
supplying a nonsense authentication token) is:
Invalid API key
at Facebook.API.FacebookAPI.ErrorCheck(XmlDocument doc)
at Facebook.API.FacebookAPI.LoadXMLDocument(String rawXML)
at Facebook.API.FacebookAPI.CreateSession()
at Facebook.API.FacebookAPI.CreateSession(String authToken)
at Testing.Program.Main(String[] args) in C:\Documents and Settings\abe\Deskt
op\shark\LostAndFound\Testing\Testing\Program.cs:line 13
Done
The output on Linux is:
Exception has been thrown by the target of an invocation.
at System.Reflection.MonoCMethod.Invoke (System.Object obj,
BindingFlags invokeAttr, System.Reflection.Binder binder,
System.Object[] parameters, System.Globalization.CultureInfo culture)
[0x00000]
at System.Reflection.MethodBase.Invoke (System.Object obj,
System.Object[] parameters) [0x00000]
at System.Runtime.Serialization.ObjectRecord.LoadData
(System.Runtime.Serialization.ObjectManager manager,
ISurrogateSelector selector, StreamingContext context) [0x00000]
at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000]
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject
(System.IO.BinaryReader reader) [0x00000]
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph
(System.IO.BinaryReader reader, Boolean readHeaders, System.Object&
result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000]
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize
(System.IO.Stream serializationStream,
System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000]
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize
(System.IO.Stream serializationStream) [0x00000]
at System.Resources.ResourceReader.ReadNonPredefinedValue
(System.Type exp_type) [0x00000]
at System.Resources.ResourceReader.ReadValueVer2 (Int32 type_index) [0x00000]
at System.Resources.ResourceReader.ResourceValue (Int32 index) [0x00000]
at System.Resources.ResourceReader+ResourceEnumerator.get_Value () [0x00000]
at System.Resources.ResourceSet.ReadResources () [0x00000]
at System.Resources.ResourceSet.GetObject (System.String name,
Boolean ignoreCase) [0x00000]
at System.Resources.ResourceSet.GetString (System.String name,
Boolean ignoreCase) [0x00000]
at System.Resources.ResourceManager.GetString (System.String name,
System.Globalization.CultureInfo culture) [0x00000]
at Facebook.Properties.Resources.get_FacebookRESTUrl () [0x00000]
at Facebook.API.FacebookAPI.GetRequestUrl (Boolean useSSL) [0x00000]
at Facebook.API.FacebookAPI.ExecuteApiCallString (IDictionary`2
parameterDictionary, Boolean useSession) [0x00000]
at Facebook.API.FacebookAPI.ExecuteApiCall (IDictionary`2
parameterDictionary, Boolean useSession) [0x00000]
at Facebook.API.FacebookAPI.CreateSession () [0x00000]
at Facebook.API.FacebookAPI.CreateSession (System.String authToken) [0x00000]
at Testing.Program.Main (System.String[] args) [0x00000]
Done
The binaries are here:
http://www.digital-pulp.com/downloads/Facebook.zip
Thanks!
-Abe
More information about the Mono-list
mailing list