[Mono-list] Differences between Mono Linux and Mono Win

Vitor Hugo Barros vitor.h.barros at gmail.com
Thu May 10 19:28:57 EDT 2007


 Hello all!

I'm porting a game from c++ to c# and i'm using mono 1.2.3.1 to build it. I
also use the assemblies SDL.NET 6.0.0 and Tao 2.0.

In order to make sure it all will work well I ran some example programs. I
got problems when I found that the textures were messed only on Linux's
mono...

I tried it with mono 1.2.3.1 on both Linux and Windows and also tried with
the .Net 2.0 framework.

This is what i got using mono and .net 2.0 on windows (seems right):
http://cs-sdl.sourceforge.net/images/4/49/NeHe006.jpg

In linux with mono and the same assemblies I get this (doesn't seem
right [image:
Undecided]):
http://www.dei.isep.ipp.pt/~i020612/nehe006.png<http://www.dei.isep.ipp.pt/%7Ei020612/nehe006.png>

The code I used to test this feature was this:
http://www.dei.isep.ipp.pt/~i020612/NeHe.tar.gz<http://www.dei.isep.ipp.pt/%7Ei020612/NeHe.tar.gz>

The command I used to compile it was:
*Code:*gmcs -r:SdlDotNet.dll -r:Tao.Sdl.dll -r:Tao.OpenGl.dll -r:
System.Drawing NeHe001.cs NeHe006.cs
An ran it using:
*Code:*mono NeHe001.exe
My graphics card is an ATI X1100 and i'm using the fgrlx proprietary driver,
running games perfectly...

Any thoughts on this?

Thanks a lot!
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