[Mono-list] screen capturing in mono
Sebastien Pouliot
sebastien.pouliot at gmail.com
Wed Feb 28 15:53:14 EST 2007
On Wed, 2007-02-28 at 15:34 -0500, Abe Gillespie wrote:
> Have you tried the DrawToBitmap method?
Nice one, but 2.0 and not yet implemented in Mono.
> -Abe
>
> On 2/28/07, Eric Morgan <eric at rengeo.com> wrote:
> > The problem isn't resizing - I don't have an original bitmap to resize. The
> > problem is that I have a control that I want a screenshot of. So, I'm
> > trying to create a Bitmap from whatever is appearing in the control.
> >
> > I pass the control in, then I call control.CreateGraphics();
> > System.Drawing.Graphics g1 = c.CreateGraphics();
> >
> > Then, with the resulting graphics object, I try to create a new bitmap.
> > Bitmap MyImage = new Bitmap(w, h, g1);
> >
> > The thing is, this bitmap is blank, unless I paste back in that BitBlt code.
> > I can't figure out how to get a new bitmap from a graphics object, without
> > BitBlt().
> >
> > Sebastien - Using 2.0 isn't an option, unfortunately.
> >
> > Is there any alternative from P/Invoking in this case?
> >
> > Thanks for all the help!
> >
> > Eric
> >
> >
> > On 2/28/07, Abe Gillespie < abe.gillespie at gmail.com> wrote:
> > > It looks like you're just taking the image and resizing it to show in
> > > the dialog. You really should not have to go into native OS libraries
> > > to do so. Does this site help?
> > >
> > > http://www.peterprovost.org/archive/2003/05/29/516.aspx
> > >
> > > -Abe
> > >
> > > On 2/28/07, Eric Morgan <eric at rengeo.com> wrote:
> > > > I'm not too sure how to get a Bitmap object from a graphics object.
> > From
> > > > all I've read, I just hear that you have to deal with device contexts.
> > I'm
> > > > not too familiar with it, but BitBlt seems to be the way to do that.
> > What
> > > > would I need to do to get that bitmap created with what appears in the
> > > > control using 100% .NET so it can run in mono? Here's a snippet of
> > code.
> > > >
> > > >
> > > >
> > [System.Runtime.InteropServices.DllImportAttribute("gdi32.dll")]
> > > > private static extern bool BitBlt(
> > > > IntPtr hdcDest, // handle to destination DC
> > > > int nXDest, // x-coord of destination upper-left corner
> > > > int nYDest, // y-coord of destination upper-left corner
> > > > int nWidth, // width of destination rectangle
> > > > int nHeight, // height of destination rectangle
> > > > IntPtr hdcSrc, // handle to source DC
> > > > int nXSrc, // x-coordinate of source upper-left corner
> > > > int nYSrc, // y-coordinate of source upper-left corner
> > > > System.Int32 dwRop // raster operation code
> > > > );
> > > >
> > > >
> > > > public static Bitmap PerformCapture(Control c, int maxWidth, int
> > > > maxHeight)
> > > > {
> > > > try
> > > > {
> > > > int w = c.ClientRectangle.Width;
> > > > int h = c.ClientRectangle.Height;
> > > >
> > > > w = System.Math.Min(w, maxWidth);
> > > > h = System.Math.Min(w, maxHeight);
> > > >
> > > > System.Drawing.Graphics g1 =
> > > > c.CreateGraphics();//this.CreateGraphics();
> > > > Bitmap MyImage = new Bitmap(w, h, g1);
> > > > System.Drawing.Graphics g2 =
> > > > System.Drawing.Graphics.FromImage (MyImage);
> > > > IntPtr dc1 = g1.GetHdc();
> > > > IntPtr dc2 = g2.GetHdc();
> > > > BitBlt(dc2, 0, 0, w, h, dc1, 0, 0, 13369376);
> > > > g1.ReleaseHdc(dc1);
> > > > g2.ReleaseHdc(dc2);
> > > >
> > > > //Separate dialog to display the image. If I comment out the BitBlt
> > code,
> > > > it just appears blank.
> > > >
> > Library.Windows.Dialogs.ScreenCaptureDlg
> > > > dlg = new
> > > > Library.Windows.Dialogs.ScreenCaptureDlg(MyImage);
> > > > dlg.ShowDialog();
> > > >
> > > > return MyImage;
> > > > }
> > > > catch(Exception error)
> > > > {
> > > > //our exception handling library.
> > > > Library.Common.ErrMsg.Err( error );
> > > > throw error;
> > > >
> > > > }
> > > > }
> > > >
> > > >
> > > >
> > > > On 2/28/07, Abe Gillespie <abe.gillespie at gmail.com> wrote:
> > > > > Are you P/Invoking for performance? Why not just use the GDI .Net
> > API?
> > > > >
> > > > > -Abe
> > > > >
> > > > > On 2/28/07, Eric Morgan <eric at rengeo.com> wrote:
> > > > > > Hi all,
> > > > > >
> > > > > > Is there a good way to capture screens or something similar in mono?
> > In
> > > > our
> > > > > > .NET application, we have custom controls, and we basically create a
> > > > > > graphics object from it, make a new bitmap, then do a bitblt to get
> > it
> > > > into
> > > > > > the bitmap. This requires a P/Invoke into gdi32.dll , which
> > obviously
> > > > blows
> > > > > > up in mono. Is there a good way to do this using mono? Some other
> > > > library
> > > > > > maybe?
> > > > > >
> > > > > > I've tried installing wine and using the gdi32.dll.so that comes
> > with
> > > > it,
> > > > > > but I don't know if I'm using it correctly or not. It can find the
> > > > library,
> > > > > > but it gives a SIGSEGV while trying to execute the bitblt operation.
> > > > Seemed
> > > > > > like kind of a hack, and I didn't really expect it to work... Do I
> > need
> > > > > > other libraries along with the gdi32.dll.so ?
> > > > > >
> > > > > > Any advice is appreciated. Thanks.
> > > > > >
> > > > > > Eric Morgan
> > > > > > Renegade Geophysics
> > > > > > 303-661-0400, x2
> > > > > >
> > > > > > _______________________________________________
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> > > > > >
> > > > > >
> > > > >
> > > > >
> > > >
> > > >
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