[Mono-list] screen capturing in mono

Sebastien Pouliot sebastien.pouliot at gmail.com
Wed Feb 28 15:47:27 EST 2007


Eric,

There's no alternative to p/invoke - even if you used 2.0 you would only
be calling a method hiding some platform specific p/invoke calls.

Now using 2.0 may not be an option for you, but that doesn't prevent you
from using CopyFromScreen. Why ? because it's open source :-)

Just create your own library using Mono source code for CopyFromScreen
(and the code it depends on) or include the source in your own project.

Sebastien

On Wed, 2007-02-28 at 13:27 -0700, Eric Morgan wrote:
> The problem isn't resizing - I don't have an original bitmap to
> resize.  The problem is that I have a control that I want a screenshot
> of.  So, I'm trying to create a Bitmap from whatever is appearing in
> the control. 
> 
> I pass the control in, then I call control.CreateGraphics();
> System.Drawing.Graphics g1 = c.CreateGraphics();
> 
> Then, with the resulting graphics object, I try to create a new
> bitmap.
> Bitmap MyImage = new Bitmap(w, h, g1); 
> 
> The thing is, this bitmap is blank, unless I paste back in that BitBlt
> code.  I can't figure out how to get a new bitmap from a graphics
> object, without BitBlt().
> 
> Sebastien - Using 2.0 isn't an option, unfortunately. 
> 
> Is there any alternative from P/Invoking in this case?
> 
> Thanks for all the help!
> 
> Eric
> 
> On 2/28/07, Abe Gillespie <abe.gillespie at gmail.com> wrote:
>         It looks like you're just taking the image and resizing it to
>         show in 
>         the dialog.  You really should not have to go into native OS
>         libraries
>         to do so.  Does this site help?
>         
>         http://www.peterprovost.org/archive/2003/05/29/516.aspx
>         
>         -Abe
>         
>         On 2/28/07, Eric Morgan <eric at rengeo.com> wrote:
>         > I'm not too sure how to get a Bitmap object from a graphics
>         object.  From
>         > all I've read, I just hear that you have to deal with device
>         contexts.  I'm 
>         > not too familiar with it, but BitBlt seems to be the way to
>         do that.  What
>         > would I need to do to get that bitmap created with what
>         appears in the
>         > control using 100% .NET so it can run in mono?  Here's a
>         snippet of code. 
>         >
>         >
>         >
>         [System.Runtime.InteropServices.DllImportAttribute("gdi32.dll")]
>         >         private static extern bool BitBlt(
>         >             IntPtr hdcDest, // handle to destination DC
>         >             int nXDest,  // x-coord of destination
>         upper-left corner 
>         >             int nYDest,  // y-coord of destination
>         upper-left corner
>         >             int nWidth,  // width of destination rectangle
>         >             int nHeight, // height of destination rectangle
>         >             IntPtr hdcSrc,  // handle to source DC 
>         >             int nXSrc,   // x-coordinate of source
>         upper-left corner
>         >             int nYSrc,   // y-coordinate of source
>         upper-left corner
>         >             System.Int32 dwRop  // raster operation code
>         >             );
>         >
>         >
>         >         public static Bitmap PerformCapture(Control c, int
>         maxWidth, int
>         > maxHeight)
>         >         {
>         >             try
>         >             {
>         >                 int w = c.ClientRectangle.Width;
>         >                 int h = c.ClientRectangle.Height;
>         >
>         >                 w = System.Math.Min(w, maxWidth);
>         >                 h = System.Math.Min(w, maxHeight);
>         >
>         >                 System.Drawing.Graphics g1 =
>         > c.CreateGraphics();//this.CreateGraphics();
>         >                 Bitmap MyImage = new Bitmap(w, h, g1);
>         >                 System.Drawing.Graphics g2 =
>         > System.Drawing.Graphics.FromImage (MyImage);
>         >                 IntPtr dc1 = g1.GetHdc();
>         >                 IntPtr dc2 = g2.GetHdc();
>         >                 BitBlt(dc2, 0, 0, w, h, dc1, 0, 0,
>         13369376);
>         >                 g1.ReleaseHdc(dc1); 
>         >                 g2.ReleaseHdc(dc2);
>         >
>         > //Separate dialog to display the image.  If I comment out
>         the BitBlt code,
>         > it just appears blank.
>         >                 Library.Windows.Dialogs.ScreenCaptureDlg 
>         > dlg = new
>         > Library.Windows.Dialogs.ScreenCaptureDlg(MyImage);
>         >                 dlg.ShowDialog();
>         >
>         >                 return MyImage;
>         >             }
>         >             catch(Exception error) 
>         >             {
>         > //our exception handling library.
>         >                 Library.Common.ErrMsg.Err( error );
>         >                 throw error;
>         >
>         >             }
>         >         }
>         >
>         >
>         >
>         > On 2/28/07, Abe Gillespie <abe.gillespie at gmail.com> wrote:
>         > > Are you P/Invoking for performance?  Why not just use the
>         GDI .Net API?
>         > > 
>         > > -Abe
>         > >
>         > > On 2/28/07, Eric Morgan <eric at rengeo.com> wrote:
>         > > > Hi all,
>         > > >
>         > > > Is there a good way to capture screens or something
>         similar in mono?  In 
>         > our
>         > > > .NET application, we have custom controls, and we
>         basically create a
>         > > > graphics object from it, make a new bitmap, then do a
>         bitblt to get it
>         > into
>         > > > the bitmap.  This requires a P/Invoke into gdi32.dll ,
>         which obviously
>         > blows
>         > > > up in mono.  Is there a good way to do this using
>         mono?  Some other
>         > library
>         > > > maybe?
>         > > >
>         > > > I've tried installing wine and using the gdi32.dll.so
>         that comes with
>         > it,
>         > > > but I don't know if I'm using it correctly or not.  It
>         can find the
>         > library,
>         > > > but it gives a SIGSEGV while trying to execute the
>         bitblt operation. 
>         > Seemed
>         > > > like kind of a hack, and I didn't really expect it to
>         work...  Do I need
>         > > > other libraries along with the gdi32.dll.so ?
>         > > > 
>         > > > Any advice is appreciated.  Thanks.
>         > > >
>         > > > Eric Morgan
>         > > > Renegade Geophysics
>         > > > 303-661-0400, x2
>         > > >
>         > > > _______________________________________________ 
>         > > > Mono-list maillist  -  Mono-list at lists.ximian.com
>         > > > http://lists.ximian.com/mailman/listinfo/mono-list
>         > > >
>         > > >
>         > >
>         > >
>         >
>         >
>         > _______________________________________________
>         > Mono-list maillist  -  Mono-list at lists.ximian.com
>         > http://lists.ximian.com/mailman/listinfo/mono-list
>         >
>         >
>         
> 
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