[Mono-list] dotfield, a cross-platform minesweeper clone with mono and managed forms
Thomas E. Vaughan
Thu, 10 Mar 2005 11:08:54 -0700
I have written a minesweeper clone called dotfield. I know,
not a very imaginative name. :^)
Anyone interested may grab it from
The source code is included. (GPL) If you look at the
source, then please don't laugh. I don't really know what
I'm doing yet in csharp. I just used my C++ experience
together with a perusal of the basic language overview and
the class documentation on MSDN. So I'm certainly doing
many a thing "wrongly", at least so far as the right csharp
way is concerned.
I have tested it on Mac OS X, on Debian GNU/Linux, and,
briefly in a previous version, on MS Windows. Each of the
non-MS-Windows platforms had mono-1.1.4 installed, though I
had to compile mono-1.1.4 from source on Debian.
Below are some of my observations. Note that I am a newbie
to Mac OS X *and* a newbie to mono/csharp/dotnet.
(1) Although the game runs well enough on Debian when
displayed on the local X-windows screen, it locked up
whenever I tried to display it across the network on the
Mac's X server (the X server from Apple)..
(2) I couldn't figure out how to make a main menu work. The
application kept crashing. The source code for my menu
skeleton is commented out in the source.
(2a) It's unfortunate, though I suspect probably necessary,
that although managed forms on Mac OS are rendered via
Quartz, the main menu is drawn inside the window. It would
be really cool, from a cross-platform development point of
view, for the main menu to show up in the OS X menu bar at
the top of the screen.
(3) Drawing is *really* slow on Mac OS X.
(4) Right clicking doesn't work on Mac OS X (even with a
two-button mouse :^).
(4a) Shift-clicking doesn't work on Mac OS X.
(4b) Control-clicking doesn't work on Mac OS X.
There are other strange things that I noticed, but these are
the ones that I remember right now. Sorry if these are all
Thomas E. Vaughan <firstname.lastname@example.org>