[Mono-list] GDI+ problems on 1.0.4
Ravindra Kumar
rkumar@novell.com
Mon, 22 Nov 2004 22:36:21 -0700
Well, you might also want to try out updating from mono-1-0
branch, in case you don't want to update from HEAD.
In any case (updating from mono-1-0 or HEAD), please let us
know, if your problem is solved or not.
Thanks,
Ravi
>>> "Ravindra Kumar" <rkumar@novell.com> 11/23/04 10:56 AM >>>
Hello,
This code works fine with our SVN HEAD. Is there any specific reason
for you to use libgdiplus and System.Drawing from 1.0.4 release ?
As far as stability is concerned, I think our System.Drawing stack
is more stable in HEAD, because it gets tested everyday with our
new SWF implementation. If you don't mind, please update your
libgdiplus and System.Drawing from HEAD.
Thanks,
Ravi
>>> Dilton McGowan II <diltonm@yahoo.com> 11/23/04 4:46 AM >>>
This code works on 1.0.2 when installed with the RPM
collection in mono-all.zip. In 1.0.4, I'm trying to
figure out what I'm to build from source and what I'm
to install via RPM.
Bitmap b = new Bitmap(400, 400);
Graphics g = null;
Font fnt = null;
try
{
g = Graphics.FromImage(b);
}
catch(Exception e)
{
sw.WriteLine("A1: " + e.Message);
}
try
{
//This seems to be the problem line, moving
//it to the above try block causes an exception
there.
//I've tried two fonts that are on the system and
//this code works on 1.0.2.
fnt = new Font("Sans Serif",10);
g.DrawString("0", fnt, new SolidBrush(Color.Black),
100, 100);
}
catch(Exception e)
{
sw.WriteLine("A2: " + e.Message);
}
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