[Mono-list] DirectX 9
Michael J. Ryan
tracker1_lists@theroughnecks.com
Mon, 01 Nov 2004 19:35:48 -0700
I think a portable opengl, and audio library are important, but
emulating direct-x itself is less important with regards to .net/mono,
as this will be mostly *new* development, more than legacy porting.
Amish Munshi wrote:
> It is very essential to have a port of DirectX, I am not a graphics
> person and I cannot help much with any technical clarifications on
> your thoughts. But Games are definately required on Linux.
>
> Amish.
>
>
>
> On Mon, 1 Nov 2004 18:05:35 +0100, Sijmen Mulder <sjmulder@gmail.com> wrote:
>
>>Hi there,
>>
>>I've recently been running around the game programming on .NET scene,
>>which does interrest me to a great extend. As you might have noticed
>>from the title, this post is about DirectX 9. As some of you might
>>know, I have had plans to re-implement DirectX 9, or parts of it, on
>>Linux/Mono - which proved impossible for me at that time. So then I
>>started working on ManagedGL.
>>
>>ManagedGL has learned me quite a few things about wrapping and such.
>>After seeing the rise of Tao, and learning more and more about Windows
>>Forms (which has tight connections to DirectX 9), I thought I could
>>give a new try - only the graphics and input parts.
>>
>>Here are my plans:
>> - Take Tao.OpenGL as back-end binding;
>> - Use native Win32 code to setup an OpenGL context on SWF controls;
>> - Add support for an SDL provided OpenGL context beneath Direct3D, so
>>Direct3D can be used on Linux to without too much overhead;
>>- Not a slow and planning aproach. I'll take one saturday or another
>>free day to start up and write as much of the basic implementation as
>>possibel;
>>- Use many libraries if possible to take work out of my hands.
>>
>>Yeah, I know it's abitious, and I might not even come to the point to
>>start, but I just wanted to get some comments on the idea.
--
Michael J. Ryan - tracker1(at)theroughnecks(dot)com - www.theroughnecks.net
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