[Mono-list] Portably getting the keyboard state in Windows.Forms?
Fri, 11 Jun 2004 08:25:38 -0400
I'm writing a simple WinForms based game, and obviously using normal
keydown/keyup/keypress listeners has some limitations in that scenario
(because you want to be able to be aware that several non-modifier keys
are pressed at once, eg both "up" *and* "left").
An article at http://www.syncfusion.com/FAQ/WinForms/FAQ_c46c.asp
appears to answer this question partially, but the answer is to use
P/Invoke of the GetKeyState function which is obviously not portable to
Mono (from reading around a little bit, it sounds like I might want
GetAsyncKeyState instead, but the same problem applies, of course).
Is there a way to do this on Mono's WinForms at all? If so, is it
portable to the MS .NET framework too?
Stuart Ballard, Senior Web Developer
(215) 283-2300, ext. 126