[Mono-list] To draw or not to draw that is the question :)
Miguel de Icaza
Sun, 22 Feb 2004 11:48:27 -0500
> I've explored GTK and I saw that drawing in Gtk.DrawingArea involves using
> Gdk.Drawable which in turn requires learning some of Pango (?)... I guess
> Pango implements what I think it is the functionality of System.Drawing, no?
Gdk implements the drawing primitives, it is fairly low-level.
Pango is a text-setting facility that you can use to render.
> Now, I'am confused what library I should use to "draw"...
> Should I use System.Windows.Forms (with Mono-wine or something?) or should I
> use GTK and use that Pango thing?
Gdk for now. I have a patch that lets you use Cairo (it was posted to
the gtk-sharp-list) to draw, which is simpler to use than Gdk.
In the future we will integrate System.Drawing and/or Cairo into Gtk# so
it will be a familiar API.
> I dont know what is being made in this direction so I dont know what to do....
> Another question is what should I use to do image manipulation (resize,
> chopping, do thumbnails, etc) in a server (in ASP.NET for example) without
> installing the whole X package ?
Work is underway to have a complete System.Drawing implementation. CVS
should let you do this.