[Mono-list] FileSystemWatcher
Joseph Roberts
joe.roberts@seiz.com
Fri, 23 May 2003 09:10:41 -0400
I have compiled the following code on linux and on windows, the program
will run on linux, but the events do not seem to be getting captured on
linux.
Any help/ideas appreciated.
using System;
using System.IO;
public class Watcher
{
public static void Main()
{
try
{
string[] args = System.Environment.GetCommandLineArgs();
// If a directory is not specified, exit program.
if(args.Length != 2)
{
// Display the proper way to call the program.
Console.WriteLine("Usage: Watcher.exe (directory)");
return;
}
// Create a new FileSystemWatcher and set its properties.
FileSystemWatcher watcher = new FileSystemWatcher();
watcher.Path = args[1];
watcher.IncludeSubdirectories = true;
/* Watch for changes in LastAccess and LastWrite times, and
the renaming of files or directories. */
watcher.NotifyFilter = NotifyFilters.LastAccess |
NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
// Only watch text files.
watcher.Filter = "*.*";
// Add event handlers.
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.Created += new FileSystemEventHandler(OnChanged);
watcher.Deleted += new FileSystemEventHandler(OnChanged);
watcher.Renamed += new RenamedEventHandler(OnRenamed);
// Begin watching.
watcher.EnableRaisingEvents = true;
// Wait for the user to quit the program.
Console.WriteLine("Press \'q\' to quit the sample.");
while(Console.Read()!='q');
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
// Define the event handlers.
public static void OnChanged(object source, FileSystemEventArgs e)
{
try
{
// Specify what is done when a file is changed, created, or
deleted.
Console.WriteLine("File: " + e.FullPath + " " + e.ChangeType);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
public static void OnRenamed(object source, RenamedEventArgs e)
{
try
{
// Specify what is done when a file is renamed.
Console.WriteLine("File: {0} renamed to {1}", e.OldFullPath); //,
e.FullPath);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}