[Mono-list] OpenGL# for Mono
Sebastien Pouliot <firstname.lastname@example.org>
Fri, 14 Feb 2003 17:37:43 -0500
Even better at this URL ;-)
Security Architect, Motus Technologies, http://www.motus.com/
----- Original Message -----
From: "Bryan Porter" <email@example.com>
To: "Mark Crichton" <firstname.lastname@example.org>
Sent: Friday, February 14, 2003 5:34 PM
Subject: RE: [Mono-list] OpenGL# for Mono
Raise your hand if you think this rocks.
If you have any questions or comments, feel free to contact me at the
number listed below.
Ph: 314.997.0300 x 2202
From: Mark Crichton [mailto:email@example.com]
Sent: Friday, February 14, 2003 4:31 PM
Subject: [Mono-list] OpenGL# for Mono
Ok, I'm convinced that OpenGL bindings for C# are going to be this
years' GTK+ IRC client...
In mono CVS is the module glgen. This afternoon, the 14th of Feb, in
my effort to thumb my nose at Hallmark, my bindings for OpenGL to C#
obtained critical mass.
We have, at least, a working GL and GLUT. The (in)famous glgears now
works, and works well at a whopping 500fps on my crappy nVidia Vanta.
Most of the work is derived from the magic code generator worked up by
the GTK# folks. The API presented by these bindings is very
bare-metal. If you're used to programming GL in C, then this will feel
right at home.
Future additions are to start adding support for vertex shaders and the
like. Also, if anyone wants to send me an ATI Radeon 9700 Pro for
further testing and GL extension adding, I wouldn't mind... :)
Screenshot of a glgears running is at
First person who ports Quake2 to C# gets a medal. Most likely upside
Mark "Paving the Road to Madness since 1976" Crichton
Mono-list maillist - Monofirstname.lastname@example.org