[Mono-list] - C# / OpenGL and System.Windows.Forms on
Thu, 6 Feb 2003 15:08:56 -0000
Linking to a GPL library forces your app to to be GPL too.
LGPL is not "lesser" in anyway (even though it's called that) it's
I have not problems as a commercial entity using LGPLed portions, hell, if I
kill a bug, I have to distribute my patch! It's called giving back.
GPLing your own work is typically a way to make sure noone else can "steal"
your code and sell it (nothing stopping you dual licensing it)
It all depends on your own reasons for releasing your software. Having your
LGPLed code in commercial products is quite cool, and would be impressive
on your resume.
----- Original Message -----
From: "Adam Treat" <firstname.lastname@example.org>
To: "Freddy BL" <email@example.com>; <firstname.lastname@example.org>;
Sent: Thursday, February 06, 2003 1:08 PM
Subject: Re: [Mono-list] - C# / OpenGL and System.Windows.Forms on
> --- Freddy BL <email@example.com> wrote:
> > CsGL is licensed under the MIT/BSD-license. Thats license is ok, I
> > The Mesa3D-library is licensed under an similar BSD-license.
> > At your project-page under http://sourceforge.net/projects/monoglo there
> > stand "License: GNU General Public License (GPL)". Thats what I don't
> > MonoGLo is a library. So BSD/MIT is ok and LGPL is ok, but not GPL!
> > (Btw: Adam have choosen for Qt# the same license) :-(
> Could you please explain *why* you think the GPL is not acceptable for
libraries? The GPL is one
> of the most widely used Free Software licenses. The LGPL license is known
as the *lesser* license
> and was created for strategic reasons not because of any principle that
'libraries should be free
> for proprietary developers'. Do you wish to create proprietary software
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