Tue, 29 Apr 2003 16:46:56 +0200
> Hello everybody,
> I am porting my game to mono. The game was done with Visual Studio, so
> I have about 30 cs files, each one containing the code of one class.
> I need to compile them into a single executable assembly (or maybe
> two). Of course, I don't want to recompile each .cs file if I make a
> change to only one of them. Therefore I guess I must use make, which
> in turn calls mcs. mcs should first produce "managed modules", which
> later I should link together to make an assembly. I believe this is
> done with al.exe on windows.
Don't bother. The C# compiler is orders of magnitude faster than a C++
compiler. Doing it your way would most likely be slower than recompiling