Tue, 29 Apr 2003 16:16:21 +0200
I am porting my game to mono. The game was done with Visual Studio, so
I have about 30 cs files, each one containing the code of one class.
I need to compile them into a single executable assembly (or maybe
two). Of course, I don't want to recompile each .cs file if I make a
change to only one of them. Therefore I guess I must use make, which
in turn calls mcs. mcs should first produce "managed modules", which
later I should link together to make an assembly. I believe this is
done with al.exe on windows.
Am I on the right track?
What options should I pass to mcs?
I am quite confused. Is not there an equivalent of al.exe (the
Thank you very much,