[Mono-list] building the embed test for windows ( before Re: Mono Release 0.15 Binaries for Win32
Serge
serge@wildwestsoftware.com
Thu, 29 Aug 2002 18:02:46 +0300
> C --> game engine (sound, render, etc..), main .exe (quake.exe)
> C# --> game logic ( game rules, phisic of entitys, etc.. ), user .dll ( progsdat.dll )
What about the other way around - wrapping the engine in a dynamic library and using P/Invoke?
Seems easier and more clean/logical (and even more portable).
Serge
----- Original Message -----
From: "tei" <421621@ingta.unizar.es>
To: <mono-list@ximian.com>
Sent: Thursday, August 29, 2002 1:41 PM
Subject: [Mono-list] building the embed test for windows ( before Re: Mono Release 0.15 Binaries for Win32
> Humm...
>
> My goals:
>
> C --> game engine (sound, render, etc..), main .exe (quake.exe)
> C# --> game logic ( game rules, phisic of entitys, etc.. ), user .dll ( progsdat.dll )
>
> runtime mono + engine + user mods (c#) + free medias = free games
>
> * For the C# I have not problem, users can download mono and build is .dll file without problem.
> * For the engine, I have not problem, I can build from gcc friendly sources or wait something
> ready to work with VC++ friendly sources. The problem is...
>
> ..I need <mono/jit/jit.h> compiled for windows. I have failed to build mono with the
> latest cygwin (no glib2). I have installed the latest mingw, may help? ( I dont know how to
> compile mono with mingw ).
>
> What I need to build the embed test in windows?
> How I can do this?
>
>
> Miguel, Sergei, Thanks for the help.
>
>
> Tei
>