[Mono-list] Making a compiler neutral mono (i.e. CodeWarrior, Visual C++)

Miguel de Icaza miguel@ximian.com
24 Apr 2002 18:45:41 -0400


> What do you think of the possibility of being able to build
> mint and the jit with compilers other than gcc on other
> platforms.   I'm thinking CodeWarrior for the PS2 or GC,
> Visual Studio for the PC, and perhaps ProDG for the PS2 as
> well?  In other words, how compiler and platform neutral is
> the JIT and MINT right now?

Doable.  We are taking patches, it should be pretty simple to port.

> I guess there needs to be a MIPS version of the JIT if it's
> going to run on the PS2.

We have a web page that describes the porting process:

	http://www.go-mono.com/porting.html

> 
> On a related note.  For serious game development using C#
> for core code, there needs to be a C# to C compiler that
> would allow engine C# code to be compiled to C code that
> could be run through the vectorizing and optimizing
> compilers for the various platforms.
> 
> Is anyone else interested in a C# to c compiler that could
> be used to build precompiled heavily optimized code that
> would integrate well with the JIT code?
> 
> 
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