[Mono-list] Making a compiler neutral mono (i.e. CodeWarrior,
Visual C++)
Miguel de Icaza
miguel@ximian.com
24 Apr 2002 18:45:41 -0400
> What do you think of the possibility of being able to build
> mint and the jit with compilers other than gcc on other
> platforms. I'm thinking CodeWarrior for the PS2 or GC,
> Visual Studio for the PC, and perhaps ProDG for the PS2 as
> well? In other words, how compiler and platform neutral is
> the JIT and MINT right now?
Doable. We are taking patches, it should be pretty simple to port.
> I guess there needs to be a MIPS version of the JIT if it's
> going to run on the PS2.
We have a web page that describes the porting process:
http://www.go-mono.com/porting.html
>
> On a related note. For serious game development using C#
> for core code, there needs to be a C# to C compiler that
> would allow engine C# code to be compiled to C code that
> could be run through the vectorizing and optimizing
> compilers for the various platforms.
>
> Is anyone else interested in a C# to c compiler that could
> be used to build precompiled heavily optimized code that
> would integrate well with the JIT code?
>
>
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