[Mono-list] Making a compiler neutral mono (i.e. CodeWarrior, Visual C++)

benc@cinematix.com benc@cinematix.com
Wed, 24 Apr 2002 09:02:01 -0800


What do you think of the possibility of being able to build
mint and the jit with compilers other than gcc on other
platforms.   I'm thinking CodeWarrior for the PS2 or GC,
Visual Studio for the PC, and perhaps ProDG for the PS2 as
well?  In other words, how compiler and platform neutral is
the JIT and MINT right now?

I guess there needs to be a MIPS version of the JIT if it's
going to run on the PS2.

On a related note.  For serious game development using C#
for core code, there needs to be a C# to C compiler that
would allow engine C# code to be compiled to C code that
could be run through the vectorizing and optimizing
compilers for the various platforms.

Is anyone else interested in a C# to c compiler that could
be used to build precompiled heavily optimized code that
would integrate well with the JIT code?