[Mono-list] [Fwd: Re: System.Drawing (libart, gdkpixbuf)]
Christian Meyer
chrisime@uni.de
10 Apr 2002 21:13:29 +0200
Just forwarding my previous mail...
-------------------------------------------------------------------
Hi!
sorry for the late answer. I just came back from Spain yesterday at
11:30 pm.
Am Son, 2002-04-07 um 15.24 schrieb Miguel de Icaza:
> Hello Christian,
>
> It was great meeting you at GUADEC. I think we should have had a
> Mono BOF, but it was too late by the time I thought of it ;-(
Yeah. That would have been great.
> Anyways, here are my thoughts:
>
> * gdk-pixbuf is a generic image loader that loads an image
> and leaves it into an RGB buffer. It hides all the details
> about what image file format is being loaded.
>
> * Libart is a general framework for rendering RGB/RGBA buffers
> into RGB buffers and rendering postscript-like paths into
> RGB/RGBA buffers.
OK, sounds easy.
> So we want to use gdk-pixbuf as the image loader for the image
> classes, and then we need operations to render that into the windowing
> system (Gtk+, MacOS, etc). But notice how there is very little
> dependnecies in Gdk-pixbuf on gtk, and libart has none.
>
> They are pretty independent from a windowing system (gdk-pixbuf comes
> with some "helper" routines for rendering data into a pixmap and to load
> pixmaps into RGB buffers).
>
> A few things to keep in mind:
>
> * gdk-pixbuf can be used to load images for Gtk+, MacOS X and
> Windows, it should be pretty portable, although we might need
> in the future to back-port some new features from Gtk head.
> Lets talk to Federico about this, and get a status report.
OK.
> * Libart is probably only going to be used with X11, as the
> MacOS X provides the same features in Quartz, and Win32
> *probably* has that in GDI+. If not, we should use libart
> in Win32 as well (or for older Windows systems).
Sounds like that this will be the most diffcult part. How can we find
out if GDI+ has that feature?
> * Directory Layout
>
> My suggestion is to have:
>
> System.Drawing (assembly directory)
> System.Drawing.Blah
> Common code for "Blah"
> Stubs for "Blah" to ease ports.
>
> Gtk
> System.Drawing.Blah.
> Gtk ports of "System.Drawing.Blah"
Wouldn't it be better to say Linux instead of Gtk?!
> MacOS
> System.Drawing.Blah
> MacOS ports of "System.Drawing.Blah"
> Win32
> System.Drawing.Blah
> Win32 ports of "System.Drawing.Blah"
>
> Then we use nant targets to include/exclude the right set of files
> to create the assembly.
aha. OK.
> * Open questions:
>
> I believe that the graphics contexts that are used to render can
> accept either libart-like rendering operations and X11-like rendering
> operations. This complicates matters, but I am not sure. Someone needs
> to investigate this.
eeeeeek. This seems to be even more complicated. I don't know anything
about those things.
Another thing is that university will start on monday and I won't have
much time for looking closer at that kind of stuff. Does anybody
volunteer?
Greetings and thanks for the explanations.
Christian