[Mono-list] IPAddress code review

Nick Drochak nick@jobdragon.com
Wed, 21 Nov 2001 16:33:51 +0900


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Miguel,

A few comments about IPAddress, which doesn't compile:

1) In the IPAddress constructor you're trying to assign an IPAddress =
type to the address member which is unit type.

2) It's supposed to be 'Address' not 'address' anyway :)

3) You've used double slash (//) instead of triple slash (///) for the =
comments.

I've attached a diff which corrects these, if they do actually need =
fixin'.

Best,
Nick D.

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? IPAddress.diff=0A=
Index: IPAddress.cs=0A=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=0A=
RCS file: /cvs/public/mcs/class/System/System.Net/IPAddress.cs,v=0A=
retrieving revision 1.2=0A=
diff -u -r1.2 IPAddress.cs=0A=
--- IPAddress.cs	2001/11/20 15:47:49	1.2=0A=
+++ IPAddress.cs	2001/11/21 03:29:56=0A=
@@ -9,11 +9,11 @@=0A=
 =0A=
 namespace System.Net {=0A=
 =0A=
-	// <remarks>=0A=
-	//   Encapsulates an IP Address.=0A=
-	// </remarks>=0A=
+	/// <remarks>=0A=
+	///   Encapsulates an IP Address.=0A=
+	/// </remarks>=0A=
 	public class IPAddress {=0A=
-		public uint address;=0A=
+		public uint Address;=0A=
 =0A=
 		public static readonly IPAddress Any;=0A=
 		public static readonly IPAddress Broadcast;=0A=
@@ -27,23 +27,23 @@=0A=
 =0A=
 		static IPAddress ()=0A=
 		{=0A=
-			Any.address =3D new IPAddress (InaddrAny);=0A=
-			Broadcast.address =3D new IPAddress (InaddrBroadcast);=0A=
-			Loopback.address =3D new IPAddress (InaddrLoopback);=0A=
-			None.address =3D new IPAddress (InaddrNone);=0A=
+			Any.Address =3D InaddrAny;=0A=
+			Broadcast.Address =3D InaddrBroadcast;=0A=
+			Loopback.Address =3D InaddrLoopback;=0A=
+			None.Address =3D InaddrNone;=0A=
 		}=0A=
 		=0A=
-		// <summary>=0A=
-		//   Constructor from a 32-bit constant.=0A=
-		// </summary>=0A=
+		/// <summary>=0A=
+		///   Constructor from a 32-bit constant.=0A=
+		/// </summary>=0A=
 		public IPAddress (uint address)=0A=
 		{=0A=
-			this.address =3D address;=0A=
+			this.Address =3D address;=0A=
 		}=0A=
 =0A=
-		// <summary>=0A=
-		//   Constructor from a dotted quad notation. =0A=
-		// </summary>=0A=
+		/// <summary>=0A=
+		///   Constructor from a dotted quad notation. =0A=
+		/// </summary>=0A=
 		public IPAddress (string ip)=0A=
 		{=0A=
 			string[] ips =3D ip.Split (new char[] {'.'});=0A=
@@ -53,31 +53,31 @@=0A=
 			for (i =3D 0; i < ips.Length; i++)=0A=
 				a =3D (a << 8) |  (UInt16.Parse(ips [i]));=0A=
 =0A=
-			address =3D a;=0A=
+			Address =3D a;=0A=
 		}=0A=
 =0A=
-		// <summary>=0A=
-		//   Used to tell whether an address is a loopback.=0A=
-		// </summary>=0A=
-		// <param name=3D"addr">Address to compare</param>=0A=
-		// <returns></returns>=0A=
+		/// <summary>=0A=
+		///   Used to tell whether an address is a loopback.=0A=
+		/// </summary>=0A=
+		/// <param name=3D"addr">Address to compare</param>=0A=
+		/// <returns></returns>=0A=
 		public static bool IsLoopback (IPAddress addr)=0A=
 		{=0A=
-			return addr.address =3D=3D InaddrLoopback;=0A=
+			return addr.Address =3D=3D InaddrLoopback;=0A=
 		}=0A=
 =0A=
-		// <summary>=0A=
-		//   Overrides System.Object.ToString to return=0A=
-		//   this object rendered in a quad-dotted notation=0A=
-		// </summary>=0A=
+		/// <summary>=0A=
+		///   Overrides System.Object.ToString to return=0A=
+		///   this object rendered in a quad-dotted notation=0A=
+		/// </summary>=0A=
 		public override string ToString ()=0A=
 		{=0A=
-			return ToString (address);=0A=
+			return ToString (Address);=0A=
 		}=0A=
 =0A=
-		// <summary>=0A=
-		//   Returns this object rendered in a quad-dotted notation=0A=
-		// </summary>=0A=
+		/// <summary>=0A=
+		///   Returns this object rendered in a quad-dotted notation=0A=
+		/// </summary>=0A=
 		public static string ToString (uint addr)=0A=
 		{=0A=
 			return  (addr >> 24).ToString () + "." +=0A=
@@ -86,20 +86,20 @@=0A=
 				(addr & 0xff).ToString ();=0A=
 		}=0A=
 =0A=
-		// <returns>=0A=
-		//   Whether both objects are equal.=0A=
-		// </returns>=0A=
+		/// <returns>=0A=
+		///   Whether both objects are equal.=0A=
+		/// </returns>=0A=
 		public override bool Equals (object other)=0A=
 		{=0A=
 			if (other is System.Net.IPAddress){=0A=
-				return address =3D=3D ((System.Net.IPAddress) other).address;=0A=
+				return Address =3D=3D ((System.Net.IPAddress) other).Address;=0A=
 			}=0A=
 			return false;=0A=
 		}=0A=
 =0A=
 		public override int GetHashCode ()=0A=
 		{=0A=
-			return (int)address;=0A=
+			return (int)Address;=0A=
 		}=0A=
 	}=0A=
 	=0A=

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