[Mono-docs-list] Monodocer for multiple assemblies

Joshua Tauberer tauberer at for.net
Sun May 22 19:23:23 EDT 2005


Mike Kestner wrote:
> Attached is a first pass attempt at adding multiple assembly support to
> monodocer.  I need support for this in order to transition Gtk# to using
> monodocer instead of the mkfork of the old updater that we've been
> nursing along in gtk-sharp/doc/updater.

Excellent.

>  - the index document layout has to change to support multiple
> assemblies.  The patch supports stubbing for an
> <assemblies><assembly><attrs>... layout, but I'm unsure if this is the
> way to go.  I think this index file is only used for the docs2html
> translation, so I need input on the desired layout.

It's also used by monodoc --edit so monodoc doesn't have to scan the 
directory layout.

I think what you've done is fine.  There's no need to separate out the 
type listing by assembly.

>  - The index assembly attr updating is broken. I decided not to waste
> time on this until I had a better feeling for how they are used and what
> they should look like.

Yeah, I guess I never did that since it's not used anywhere.

>  - DoUpdateNamespace just looks in the first assembly supplied. I'm
> uncertain what the typical use case is for this so it's unclear whether
> we should support multiple assembly namespace updating.

I think we can get rid of that feature entirely.  (Does anyone on the 
list use it?)

> I'm a little concerned about the volume of information that monodocer
> puts on the console.  It would be nice if "Updating Foo" was only
> written to the Console if Foo has changes.

Yeah, sure.  I didn't do that because it was hard to figure out when a 
file was changing, from the way the xml is updated.

> Also, when members are to be deleted but --delete is not specified,
> would it be okay to add a "Deprecated" attr like the old updater used to
> do.

Oh, I didn't know the old updater did that.

I don't really think it's useful to add a Deprecated attribute -- the 
output of monodocer is a good indication of what needs fixing.  But 
that's just me.

Patch looks good to me, BTW.

-- 
- Joshua Tauberer

http://taubz.for.net

** Nothing Unreal Exists **




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