[Mono-dev] Create C# objects from C++

howard.rubin howard.rubin at hl.konicaminolta.us
Wed Mar 15 20:56:26 UTC 2017


Some of the APIs I'm calling from C++ take C# objects, like
System.Drawing.PointF and System.IO.UnmanagedMemoryStream . I can create
them like below but I'd like to eliminate the hard coded paths to the .NET
DLLs.

Is it possible to reference the already loaded assembly or find the path to
the on-disk assembly or create the objects differently? How can I do that?


MonoAssembly* DrawingAssembly = mono_domain_assembly_open(domono.domain,
"*/usr/lib/mono/4.5/*System.Drawing.dll");
MonoImage* DrawingImage = mono_assembly_get_image(DrawingAssembly);
MonoClass* ptFClass = mono_class_from_name(DrawingImage, "System.Drawing",
"PointF");
etc.

OR

MonoAssembly* MscorlibAssembly = mono_domain_assembly_open(domono.domain,
"*/usr/lib/mono/4.5/*mscorlib.dll");
MonoImage* MscorlibImage = mono_assembly_get_image(MscorlibAssembly);
MonoClass* umsClass = mono_class_from_name(MscorlibImage, "System.IO",
"UnmanagedMemoryStream");
etc.



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