[Mono-dev] Detecting any JIT errors at compile time

Zoltan Varga vargaz at gmail.com
Wed Feb 8 19:49:40 UTC 2017


  There is currently no way to do that.


On Wed, Feb 8, 2017 at 1:15 PM, Chris Swiedler <cswiedler at trionworlds.com>

> We’re developing a Unity game for Xbox One, which has similar restrictions
> as iOS on JIT code. As a result, right now we run into the sort of problems
> described at https://developer.xamarin.com/guides/ios/advanced_topics/
> limitations/ at runtime, which makes fixing them slow.
> Is there any way to use mono to ‘guarantee’ that there will be no runtime
> JIT issues if the assembly is run on a system where JIT isn’t allowed? I’ve
> tried mono --aot-full, but that just crashes with * Assertion: should not
> be reached at ..\mono\mini\mini-x86.c:2399, and I’m not sure it will do
> what I want anyway. My main goal is to be able to detect these sorts of
> issues at compile time instead of waiting until we hit them at runtime.
> chris
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