[Mono-dev] Embedded API: delegate type building
Robert Jordan
robertj at gmx.net
Fri Mar 4 17:16:20 UTC 2016
Hi Jonathan,
You may want to have a look at this repo:
https://github.com/robert-j/Mono.Embedding/tree/master/Mono.Embedding
especially at UniversalDelegateServices.
UniversalDelegateServices is able to wrap (almost) all delegate
types with a UniversalDelegate with the following signature:
public delegate object UniversalDelegate(object[] args);
This basically means that you can handle all kind of delegate types
with only one internal call.
Recipe:
Implement an icall with the following signature:
MonoObject*
UniversalDelegateServices_NativeHandler(void *context,
MonoArray *params)
{
...
}
Register it with:
mono_add_internal_call (
name,
&UniversalDelegateServices_NativeHandle);
"name" can be obtained by invoking
UniversalDelegateServices.GetInternalCallName ().
Whenever you need to create a delegate of a given type,
invoke
UniversalDelegateServices.CreateWrapper(type, context);
"context" is a user-defined IntPtr that will be passed
to your icall as the first argument. It can be an
instance ("this" ptr) of a native object, etc.
It's up to you how to handle "context" in the aforementioned
icall.
You could define a native base class "UniversalDelegate"
with a virtual "Handler" method with a signature
more friendly to your framework than
MonoObject*(void *, MonoArray*), etc.
Robert
On 04.03.2016 14:44, Jonathan Mitchell wrote:
> Hi
>
> At present I use an InternalCalls for my callbacks and conditional compilation (see end) in our cross platform code
> In this we assign a Func<string, string> directly to an extern static string FilePathCallback(string EmployerName);
>
> In future I would like to support calling methods such as
>
> public CloudClient(Func<string, string> filePathCallback)
>
> using the Embedded API and cut out the extra plumbing need for InternalCalls.
>
> I have a wooly feel for how I should approach this!
> When generating generic types I use a managed helper method.
>
> So I could envisage creating a System.Delegate instance of System.Func<string, string>.
> Then I could set the Target and Method properties - however since I am calling back into C there won’t be a Target class.
> However System.Delegate is abstract so I would need to sort that out too! - presumably this needs to be done dynamically at runtime.
>
> I am aware of the existence of Delegate.CreateDelegate() put that only seems to work for instance delegates.
>
> Any insight would be helpful.
>
> Thanks
>
> Jonathan
>
> end
> ===
> public class CloudClient
> {
> #if TARGET_OSX
> [MethodImplAttribute(MethodImplOptions.InternalCall)]
> extern static string FilePathCallback(string EmployerName);
> #endif
> public CloudClient(Func<string, string> filePathCallback) {
>
> _filePathCallback = filePathCallback;
>
> #if TARGET_OSX
> if (_filePathCallback == null) {
> _filePathCallback = FilePathCallback;
> }
> #endif
> }
>
> }
>
>
>
>
>
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