[Mono-dev] Mono.Posix Cross Compiling

Alexander Köplinger alex.koeplinger at outlook.com
Tue Jan 6 19:57:52 UTC 2015


Yeah, though you should be able to switch that off with CopyLocal=false in the <Reference> (haven't tested if you can apply a condition on that).
For me, the burden of having multiple .csproj files would outweigh a simple cleanup of undesired DLLs, but that's of course different for everyone :)
-- Alex
 
> From: edward.harvey.mono at clevertrove.com
> To: alex.koeplinger at outlook.com
> Subject: RE: [Mono-dev] Mono.Posix Cross Compiling
> Date: Tue, 6 Jan 2015 19:48:06 +0000
> 
> > From: Alexander Köplinger [mailto:alex.koeplinger at outlook.com]
> > 
> > Why wouldn't the reference with HintPath compile on Mono?
> > I just tried it out by adding the Mono.Security NuGet package
> > (https://www.nuget.org/packages/Mono.Security/) to a simple console app,
> > i.e. it added the HintPath to the packages folder,  and it compiled fine in VS
> > and MonoDevelop.
> 
> Oh - My mistake.  Yes it builds, but...  
> 
> The desired behavior is to provide Mono.Security.dll to the windows project, and distribute the dll with the binary release product, while ignoring the Mono.Security.dll in the source directory when built for mac or linux, use the version of Mono.Security.dll that's provided by the target runtime OS.
> 
> When I use the <Reference> including <HintPath>, then the dll from my source tree gets copied to the build destination and distributed with the built product.  It might be possible to do something like a post-build script that removes Mono.Security.dll from the build dir if this isn't a windows build...  But if we go that route, we're just trading one hack for another.  The different .sln and .csproj files is a hacky solution, but it's a solution.
> 
> I like Timotheus's solution of generating the .sln and .csproj files dynamically.
 		 	   		  
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