[Mono-dev] Debugging on a remote (non-Android) Linux Device

Bryan Crotaz bryan.crotaz at silvercurve.co.uk
Wed Sep 10 05:22:30 UTC 2014


I have exactly the same issue on raspberry Pi. SSL fails about 50% of
the time. And I don't know how to do remote debug either.

Bryan Crotaz
Silver Curve

> On 10 Sep 2014, at 03:45, Chris Tacke <ctacke at opennetcf.com> wrote:
>
> I have a Mono project that mirrors a desktop project (same code, same projects, etc).  Most development and debugging is done in Visual Studio and the Linux/Mono deployment is done on the build server with a command-line call to compile the Mono build.
>
> Generally speaking this all works just fine.
>
> Occasionally, however, we find behavioral differences between the .NET Framework and Mono.  For example, right now I have code that works fine on the desktop, but under Mono it's failing (it's a socket call out to SSL, and yes, I've added a handler for ServicePointManager.ServerCertificateValidationCallback as a test but it still fails).
>
> When I run into these types of problems, I use Xamarin Studio to add in Console.Writeline calls, build, copy via USB, reiterate cycles and try narrowing the problem down.  It's extremely slow and painful.
>
> Xamarin Studio can connect and live debug against iOS and Android.  Is there a way to configure Xamarin Studio (or Visual Studio) and my Linux device to do the same?  I would suspect that someone out there has tried debugging against a Raspberry Pi or something and this would be an analogous situation.
>
> If it matters, the Mono build I'm using is not off-the-shelf - I had to compile it myself since we're targeting the i586-cored Quark processors.
>
> I used to have a license for both Xamarin iOS and Xamarin Android, but really we don't target those devices so I let them lapse.  I'm hoping that the debugging pieces aren't wrapped up in those.
>
> -Chris
>
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