[Mono-dev] Looking to programmatically build assembly with Mono.CSharp
Brandon Perry
bperry.volatile at gmail.com
Sat May 31 01:31:51 UTC 2014
Oh, not a problem at all. I currently invoke the compiler via Process, but
was hoping to get away from that.
Thanks for the quick response. :)
On Fri, May 30, 2014 at 8:30 PM, Miguel de Icaza <miguel at xamarin.com> wrote:
> Hello,
>
> The interface surfaced by Mono.CSharp does not provide what you want.
>
> It is designed to generate code for runtime evaluation.
>
> You could hack the existing source code to achieve something similar, it
> is not too hard, but it was never a priority.
>
> Miguel
>
>
> On Fri, May 30, 2014 at 7:03 PM, Brandon Perry <bperry.volatile at gmail.com>
> wrote:
>
>> Hi,
>>
>> Looking to do something similar to this blog post here, but with
>> Mono.CSharp, and not Microsoft's CSharp. I haven't found any documentation
>> on this specifically, but there are posts about interpreting C# at runtime
>> via repl.
>>
>>
>> http://blogs.msdn.com/b/dohollan/archive/2010/08/09/programmatically-invoke-the-c-compiler.aspx
>>
>> Anyone have a small code example? I would prefer to not have to write the
>> code to the file system if possible, Just pass a string of code and have it
>> result in a byte array of the assembly that I can then write to the FS.
>>
>> Thanks in advance for any thoughts!
>>
>> --
>> http://volatile-minds.blogspot.com -- blog
>> http://www.volatileminds.net -- website
>>
>> _______________________________________________
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>>
>>
>
--
http://volatile-minds.blogspot.com -- blog
http://www.volatileminds.net -- website
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