[Mono-dev] Building for a proprietary ARM device

Konaju Games (Dev) dev at konaju.com
Thu Apr 3 14:00:44 UTC 2014


I am trying to work out how to build Mono where the build environment will
be Windows and the target will be a proprietary non-Linux-based ARM device.
 The customized C++ compiler for the ARM device (armcc) in the device SDK
is available for Windows only.  The applications will be developed and
compiled on Windows, packaged using the tools provided in the device SDK
and then sent to the ARM device where they will be executed.  There is also
no JIT possible on the device, so it must do full AOT on the Windows host.

This will be similar to Xamarin.iOS or Xamarin.Android, but the Mono:ARM
webpage does not appear to describe this particular scenario (unless I'm
reading it wrong).

Does anyone have any tips for building Mono in this way?  I will need to
add this device as a new ARM platform in the Mono source, but I'm trying to
get the build workflow sorted out first.

Steve
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