[Mono-dev] Afallon: open source WPF implementation
Jonathan Lima
greenboxal at gmail.com
Thu Jun 13 22:45:15 UTC 2013
The renderer isn't a problem, it's actually a minimal part of the code
compared to other features like the DependencyProperty system. Also all the
implementation of moonlight is made through C/C++ code. For now I'll be
using a managed OpenGL renderer of my 3D engine.
On Thu, Jun 13, 2013 at 7:34 PM, Rodrigo Kumpera <kumpera at gmail.com> wrote:
> Moonlight has a pretty good renderer for silverlight. Which is close
> enough to WPF. It might be a good place to start than do it from scratch.
>
>
>
> On Thu, Jun 13, 2013 at 3:41 PM, Jonathan Lima <greenboxal at gmail.com>wrote:
>
>> In my view, WPF is the most complex and powerful UI system ever
>> created(the layout and the composing system are amazing) and I really need
>> an opensource implementation of the Presentation Framework to use it on
>> other platforms and to have more control about it(rendering it into an
>> OpenGL window maybe).
>>
>> I know that this will be a long road and that maybe it would never be
>> 100% complete, but I'm starting to develop Afallon(it's another way to
>> write Avalon :D), an opensource implementation of the current version of
>> WPF.
>>
>> I'll develop it aiming in a good platform abstraction and a good
>> performance.
>>
>> I already have a good base done, I think.
>> Now I want to ask: Is there someone that would want to help in the
>> development? It's a fairly large project and I need all help possible x.x
>>
>> Thanks for your time,
>> Jonathan Lima
>>
>> _______________________________________________
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>> Mono-devel-list at lists.ximian.com
>> http://lists.ximian.com/mailman/listinfo/mono-devel-list
>>
>>
>
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