[Mono-dev] SGen stability
Roope Kangas
roope at grandcrugames.com
Mon Nov 5 12:16:19 UTC 2012
Hi!
I am working on a MMO game thats written in C#. We are currently running load tests on mono 3.0.0 in linux environment.
I have noticed a few times that when we cause a spike the amount of threads we run the server sometimes crashes with the following output:
Native stacktrace:
mono-sgen() [0x498441]
mono-sgen() [0x4ec2df]
mono-sgen() [0x41c217]
/lib64/libpthread.so.0(+0xf500) [0x7fd5a1257500]
mono-sgen(mono_class_is_assignable_from+0x30) [0x4ff070]
mono-sgen(mono_object_isinst+0x3d) [0x57033d]
mono-sgen() [0x463c88]
[0x40216c3e]
Debug info from gdb:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Any ideas on what to do? This kind of behaviour does not occur with Boehm GC.
--
Roope
Lead Server Developer
Grand Cru Games
http://www.grandcrugames.com
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