[Mono-dev] TCP Async
Rodrigo Kumpera
kumpera at gmail.com
Thu Jul 19 13:33:54 UTC 2012
Hi Yuriv, in which environments can you reproduce it? I tried on OSX with
mono 2.10 and 2.12 for half an hour each with no luck.
On Thu, Jul 19, 2012 at 3:55 AM, Yuriy Solodkyy <yuriy at couldbedone.com>wrote:
> Brett,
>
> "No completion callback" is what proves the problem, unless there is a
> problem in the sample code itself.
>
> I tried to rebuild mono with thread/pool instead of epoll socket
> implementation and still get the same problem. So, I concluded it is
> not epoll specific problem.
>
> -yuriy
>
>
> On Thu, Jul 19, 2012 at 12:08 AM, Brett Ernst <brett.e.ernst at gmail.com>
> wrote:
> > I've had some strangeness with the thread pool in the past, but never
> enough
> > to get a solid, consistent repro that I could file a bug for. I don't
> know
> > if this is related or not, but I've actually seen a simple Timer fail to
> > generate callbacks under very high load (and on old hardware). Again, not
> > repro-able enough to file a bug for but enough to make me nervous.
> >
> > When I run your mono-socket-problem code, I start seeing the "No
> completion
> > callback" messages within 5 seconds and then regularly every 5-10
> seconds or
> > so. I can't say for sure if the issues are related, but if they are,
> this is
> > the best repro I've seen.
> >
> > As you can imagine, I've grown a bit of a distrust for the threadpool and
> > thus async socket operations. I put some effort into digging through the
> > mono internals, but without a solid repro and lacking a good
> understanding
> > of the thread pool implementation, my ultimate solution was to give up
> and
> > stop using async sockets altogether.
> >
> > I took a different approach: I wrapped libev and POSIX sockets. Manos de
> > Mono is an excellent example of this approach. So far, this has been rock
> > solid and performs extremely well. Of course, the major downsides are: 1)
> > it's platform-specific, and 2) totally single-threaded. I get around #2
> by
> > simply running multiple load-balanced nodes, one for each core. I still
> make
> > light use of the thread pool for long-running operations that shouldn't
> > block the message loop.
> >
> > I only throw this out there as a possible alternative if you don't have
> any
> > success resolving this issue. Our architecture fit very well into the
> event
> > loop paradigm, but that may not work for everyone.
> >
> > On Tue, Jul 17, 2012 at 7:47 AM, Greg Young <gregoryyoung1 at gmail.com>
> wrote:
> >>
> >> Btw to avoid confusion and duplicated work if someone starts could we
> just
> >> sync a bit in this thread?
> >>
> >> On Tuesday, July 17, 2012, Greg Young wrote:
> >>>
> >>> Hey all.
> >>>
> >>> As this is a big issue for us and I feel a huge problem for mono in
> >>> general at this point as it means sockets basically dont work which is
> a
> >>> strong point of unix environments, I would like to propose something I
> have
> >>> done in the past. I am willing to offer a bounty (personally) for a
> working
> >>> fix to this section of code of $500 usd (more if done quickly).
> >>>
> >>> Acceptance criteria is the included test working in a stable fashion in
> >>> Linux / bsd but just Linux is acceptable as well,
> >>>
> >>> I honestly wish more people would do this kind of thing with OSS
> >>> projects.
> >>>
> >>> Cheers,
> >>>
> >>> Greg
> >>>
> >>> On Saturday, July 7, 2012, Yuriy Solodkyy wrote:
> >>>>
> >>>> Hi Rodrigo,
> >>>>
> >>>> please find a small sample app at
> >>>> https://github.com/ysw/mono-socket-problem
> >>>>
> >>>> This app can start in either server or client mode. These modes only
> >>>> differ in whether it listens for connections on multiple ports or
> >>>> connects to server on multiple ports. Upon connecting to or accepting
> >>>> connection it immediately sends some data, and then sends next chunk
> >>>> of data in response to any data received from the other side. There
> >>>> are some random delays in code and we limit outgoing traffic on each
> >>>> connection not to be significantly higher than inbound.
> >>>>
> >>>> There is also a separate thread which regularly checks status of every
> >>>> connection and report any connections that are awaiting a callback,
> >>>> but their status obtained with socket.poll is already READY. (A
> >>>> several seconds delay is still allowed).
> >>>>
> >>>> See also the README file.
> >>>>
> >>>>
> >>>> Also, it seems that constantly changing men/max threads in ThreadPool
> >>>> increases probability of the problem. See code.
> >>>> Please let me know if this sample app works for you.
> >>>>
> >>>> Hope it helps
> >>>>
> >>>>
> >>>> Thank you,
> >>>> Yuriy
> >>>>
> >>>>
> >>>> We've been aware of such issues, could you file a bug and attach a
> test
> >>>> case with it please?
> >>>>
> >>>> This would really really help us fix it.
> >>>>
> >>>> On Wed, Jun 27, 2012 at 4:08 AM, Greg Young <gregoryyoung1 at
> gmail.com>
> >>>> wrote:
> >>>>
> >>>> > We are experiencing an issue with async behaviours in sockets (with
> >>>> > SendAsync/callback not Begin/End).
> >>>> >
> >>>> > Our visible issue is that when in a send loop we will fail on our
> >>>> > heartbeats. After debugging and counting calls into/out of
> >>>> > SendAsync/callback we see that we are inside of a call to SendAsync
> >>>> > (eg: it never returns, in our case for 10 seconds before we declare
> >>>> > the socket dead). We can duplicate this fairly regularly on
> >>>> > mac/bsd/linux though its nonconsistent (sometimes it may happen
> >>>> > repeatedly other times it works fine). The code does not have such
> >>>> > issues on MS CLR. We are also running on loopback so its unlikely
> that
> >>>> > an underlying network problem is causing the hang up. The code
> itself
> >>>> > is fairly straight forward (not that different than the MS example
> of
> >>>> > the API except that its fully async (separate send/receive loops
> while
> >>>> > the example is request/response))
> >>>> >
> >>>> > I am pulling sources now to build latest but does anyone happen to
> >>>> > know of known issues with this sort of thing?
> >>>> >
> >>>> > Cheers,
> >>>> >
> >>>> > Greg
> >>>> >
> >>>> > --
> >>>> > Le doute n'est pas une condition agréable, mais la certitude est
> >>>> > absurde.
> >>>> > _______________________________________________
> >>>> > Mono-devel-list mailing list
> >>>> > Mono-devel-list at lists.ximian.com
> >>>> > http://lists.ximian.com/mailman/listinfo/mono-devel-list
> >>>> >
> >>>>
> >>>> --
> >>>> Yuriy Solodkyy
> >>>> (y.solodkyy at gmail.com)
> >>>> _______________________________________________
> >>>> Mono-devel-list mailing list
> >>>> Mono-devel-list at lists.ximian.com
> >>>> http://lists.ximian.com/mailman/listinfo/mono-devel-list
> >>>
> >>>
> >>>
> >>> --
> >>> Le doute n'est pas une condition agréable, mais la certitude est
> absurde.
> >>
> >>
> >>
> >> --
> >> Le doute n'est pas une condition agréable, mais la certitude est
> absurde.
> >>
> >> _______________________________________________
> >> Mono-devel-list mailing list
> >> Mono-devel-list at lists.ximian.com
> >> http://lists.ximian.com/mailman/listinfo/mono-devel-list
> >>
> >
> >
> > _______________________________________________
> > Mono-devel-list mailing list
> > Mono-devel-list at lists.ximian.com
> > http://lists.ximian.com/mailman/listinfo/mono-devel-list
> >
>
>
>
> --
> Yuriy Solodkyy
> (y.solodkyy at gmail.com)
> _______________________________________________
> Mono-devel-list mailing list
> Mono-devel-list at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/mono-devel-list
>
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