[Mono-dev] MIPS compilation (64bit) - Flags? - MORE INFO - Consultant
NokNok Developer
developer at noknok.net
Tue Dec 11 13:55:33 UTC 2012
On 12/10/2012 12:49 PM, NokNok Developer wrote:
> Hello,
>
> I have seen some news dating back to March that MONO has been ported
> for MIPS 64bit.
>
> http://tirania.org/blog/archive/2012/Mar-22.html
>
> Couple questions if I may ask:
>
> 1. Is their a special fork/branch for this port, or is it inclusive in
> the standard source download for MONO?
>
> 2. What compile flags/options need to be set for proper compilation?
>
> Any assistance/guidance would be greatly appreciated.
>
Board/Chipset: CAVIUM OCTEON II (Mips 64bit)
http://www.caviumnetworks.com/OCTEON_II_MIPS64.html
We have attempted multiple GIT versions, and tried compiling, but not
having any luck. I see references (mailing lists) to the MIPS 64
patches being integrated in 2.11.x, but not having any luck in getting
MONO to compile.
Snippet from one of our devs:
" Under mips it is expecting the SIZEOF_REGISTER == 4, for
SIZEOF_REGISTER == 8 and target
architecture is mips then the build fails with an error "Not
imeplemented"
In mono/io-layer/atomic.h encountered an error *"error: #error
"Not implemented.""*. I just tried
to proceed commenting out #error check, but I got error *"#error
"Implement mono-context for the current arch""*
in the file "mono/utils/mono-context.h". There wasn't any
context defined for MIPS64.
mono/io-layer/atomic.h
#elif ((defined(__mips__) && !defined(MONO_CROSS_COMPILE)) ||
(defined(TARGET_MIPS))) && SIZEOF_REGISTER == 4"
Also tried compiling as MIPS32:
"And could not able to compile for 32-bit using WRL 64bit compiler with
compiler flags -mgp32, -mabi=32 or -mabi=n32. I got the below
error. " error: '-mgp32' used with a 64-bit ABI"
Is their anyone who can provide any insight getting MIPS64 compiling?
Is their anyone who is familiar enough with this, that could in fact
provide some paid consulting services if that be the case to get it to a
point of compiling. This based on an assumption that most of the
work/patches already exist, and may need to just be applied, or limited
modification?
Thanks for your time and reviewing this and hope some progress/insight
can be made.
Shawn
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