[Mono-dev] Weird performance problems possibly due to floats and precision issues?

noisecrime noise at noisecrime.com
Thu Sep 22 03:16:09 EDT 2011


Rodrigo Kumpera wrote:
> 
> Hi,
> 
> Are you on 32 or 64 bits? Our FP code is quite different on those two.
> Can you have a run on .NET without the added denormal hack? We strike to
> be as compatible as possible, specially when it comes to numerical
> stability
> and output.
> 

I'm on a 64bit machine using 64bit windows, but the application (Unity is
running in 32bit mode).

How would I run it on .NET? As mentioned this is being used in Unity 3D. 

Do you mean create a MSV2010 .NET project and use the code there? If so then
unfortunately i'm not in a position to do that as my experience with C# is
limited to Unity and i'm a bit too tied up with client work at present to
port it over. I'll try and have a look at doing so at some point, as it
would be an interesting comparison but can't give any definitive timeline.







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