[Mono-dev] COM, Threads and Mono
Jonathan Chambers
joncham at gmail.com
Fri Sep 2 14:02:04 EDT 2011
Alan,
If I understand you correctly, yes it would be prone to same issues. The
bigger problem with COM is that it is frequently used in non-UI applications
without a main loop. As there is no main event loop processing events, the
user needs to make sure they manually process them.
- Jonathan
On Fri, Sep 2, 2011 at 1:59 PM, Alan <alan.mcgovern at gmail.com> wrote:
> The System.Windows.Forms sync context runs stuff on the winforms main loop,
> so wouldn't it be prone to exactly the message pumping related deadlocks
> that were already described?
>
> Alan
>
>
> On 2 September 2011 18:30, Robert Jordan <robertj at gmx.net> wrote:
>
>> Hi Jonathan,
>>
>> How about relying on System.Threading.SynchronizationContext.Current?
>> This could work w/out exposing any internal calls/env vars.
>>
>> This way we offload the burden of implementing a suitable
>> SynchronizationContext on the COM consumer. Done ;)
>>
>> The necessary runtime changes are as simple as this:
>>
>> ~__ComObject ()
>> {
>> SynchronizationContext.Current.Post(delegate {
>> ReleaseInterfaces ();
>> });
>> }
>>
>> Consumers publish their own SynchronizationContext with
>> SynchronizationContext.SetSynchronizationContext(
>> new MySuperCoolSyncContext());
>>
>> Robert
>>
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>> Mono-devel-list at lists.ximian.com
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>>
>
>
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>
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