[Mono-dev] Socket.Accept() causes [1]+ Stopped

ykm ykmmumbai at gmail.com
Thu Oct 6 05:30:49 EDT 2011


well, i'm afraid I haven't so I could not comment on its usability. But the
whole idea behind asynchonous sockets was to shift the socket programming to
a seperate thread rather than the main thread. And we can achieve it
programmatically.

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