[Mono-dev] how does unmanaged callback marshalling work in full aot?
Brian Luczkiewicz
brian at sooloos.com
Fri Jul 29 17:03:21 EDT 2011
I'm having trouble seeing how an arbitrary delegate can be marshalled into
an unmanaged function pointer without runtime code generation to capture the
object pointer.
Is this functionality disabled in full-aot environments or is it
accomplished by some mechanism that I'm not considering?
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