[Mono-dev] Compiling Mono Runtime in VS2010
guy at guysherman.com
Mon Jun 28 07:07:30 EDT 2010
Thanks so much for your help and patience, I have now got my code working. I
found that mono_free was missing from the mono.def file that i had (I guess
I should probably rebuild it), so I added the line. Now my code compiles and
links and runs. Sweet victory!
I'm working on embedding mono into an experimental game engine I'm working
on. So far, apart from my lack of C/C++ experience (especially with
gcc/autotools) and the tribulations of using 64-bit at the moment, it is
going quite well. I'm currently working on a code generator (C# app) that
takes a .net dll and uses reflection and ANTLR StringTemplate to generate
C++ classes which map to each of the classes in the assembly, wrapping their
functionality, giving a nice, tidy way of interacting with objects within
the mono sandbox, without having to repeatedly type out calls to the
Thanks again for your help, I am so stoked now that its working.
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