[Mono-dev] Listening in on a port (was the daemon thingy a week or so back)
PFJ
pjohnson1 at uclan.ac.uk
Tue Jan 12 08:08:02 EST 2010
Hi,
I'm making some progress with my daemon in C# to listen in on port 80 and
monitor how much time my son is spending on line, but I've hit a snag.
Currently, my code looks like this
class Server
{
private TcpListener tcpListener;
private Thread listenThread;
public Server()
{
this.tcpListener = new TcpListener(IPAddress.Any, 80);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
this.tcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new
ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
//a socket error has occured
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
System.Diagnostics.Debug.WriteLine(encoder.GetString(message, 0,
bytesRead));
}
tcpClient.Close();
}
public static void Main()
{
Server s = new Server();
}
Works fine until I start a browser. Then it aborts with
System.Net.Sockets.SocketException: Only one usage of each socket address
(protocol/network address/port) is normally permitted
at System.Net.Sockets.Socket.DoBind
at System.Net.Sockets.Socket.Bind
at System.Net.Sockets.TcpListener.Start
at System.Net.Sockets.TcpListener.Start
at TCPServerTutorial.Server.ListenForClients in
\\ceg.local\uclan\mydocs\pjohnson\SharpDevelop
Projects\tcpmonitor\tcpmonitor\Program.cs:line 34
at System.Threading.ThreadHelper.ThreadStart_Context
at System.Threading.ExecutionContext.Run
at System.Threading.ThreadHelper.ThreadStart
which looks to me like two apps can't be listening in on port at the same
time. I guess I'm doing something wrong here, but can't see what it is - I'm
guessing that I've coded a server instead of a client, but then I'm not sure
if the software should be a client rather than a server! I'll admit now that
this is the first time I've done anything in C# with networking ports.
The idea is that once I get this running, the trivial matter of timing
(using either a thread timer or System.Timer) will be easy to put in and all
will be good with the world.
Any help on this would be good.
TTFN
Paul
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