[Mono-dev] New Language Integration
disney.london at googlemail.com
Mon Jan 11 04:56:55 EST 2010
That thread has lots of useful information actually but I might
have confused you. We use Mono/C# to make addins don't we?
I like to go a bit deeper to C/C++/ObjC level in MacOSX.
What I was asking in my first email was something mentioned
in this page:
at the end it says "The *educational *way is an interesting one...".
I was looking for an "educational" project and so my question
was if you could show me a road map to get started on something
I am interested in "a compiler for a new language" but
"Mono VM extensions in C" or
"improving Mono performance" are also very educational...
Let me put it this way: How did you write C# itself before it existed ?
That's what I like to learn.
I guess my source of confusion is that MonoDevelop is written
entirely or mostly in C# ? Is that right ?
On Mon, Jan 11, 2010 at 5:34 AM, Michael Hutchinson <
m.j.hutchinson at gmail.com> wrote:
> On Sun, Jan 10, 2010 at 7:47 PM, London Disney
> <disney.london at googlemail.com> wrote:
> > @Michael
> > Hi
> > I'm not intending to be a Mono user. Getting involved with Mono
> > and MonoDevelop under MacOSX is what I am after.
> > I chose implementing a front-end because it can get me involved
> > a lot -- or may be I'm wrong? This can, say, tell me how to alter
> > some part of the implementation to suit my needs.
> > So do you have a better suggestion ?
> Just to clarify, do you mean a MonoDevelop addin as a frontend for an
> existing language, or a new compiler?
> If the former, you may find
> useful (and the preceding thread on the MonoDevelop list).
> Michael Hutchinson
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