[Mono-dev] An asynchronous System.Runtime.Remoting.Channels.Tcp
Dick Porter
dporter at codicesoftware.com
Mon Sep 7 06:33:15 EDT 2009
Hi all
Attached is a patch to add an optional asynchronous path for the TCP
remoting channel server.
The main benefit we see with this change is in reliability; when a
single server is servicing many clients at once (we test with over
100) with large data transfers the standard synchronous channel will
often drop connections. We tracked this down to the Accept() call in
TcpServerChannel.cs not being able to get to incoming connections
quickly enough.
I was hoping that throughput of large transfers might be improved by
using the threadpool's asynchronous sockets support, but it turns out
that performance is pretty much the same as the current implementation.
Any comments/suggestions for improvement?
- Dick
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