[Mono-dev] Hiring Mono Runtime hacker

Lucas Meijer lucas at lucasmeijer.com
Tue Oct 20 03:56:49 EDT 2009


Since I've received several mails asking: Yes, we want to upstream this 
work. We dislike maintaining forked code as much as the next guy, so an 
integral part of the job is being friendly with the core mono team, and 
doing the work in such a way that they deem it fit for inclusion in 
mainline mono.

Sometimes we might have to hack something to be done quicker, and those 
hacks might not be suitable for mainline, but that's supposed to be the 
exception, not the rule.

Bye, Lucas

Lucas Meijer wrote:
> Hey,
> Unity Technologies creates a game development tool called Unity. Mono is 
> an essential component of Unity.
> We are looking for a mono runtime hacker to join our team, who can help 
> us achieve the following:
> - more quickly be able to support new platforms by taking care of 
> porting mono to the platforms in question
> - reducing mono's memory and size footprints.
> Many games can be developed using only a small subset of what Mono 
> provides. Currently they still have to pay for a large part of the stuff 
> they don't use. We want to get into a situation where games that don't 
> use much, can get a lower footprint.
> You can work remotely, or choose to work at one of our offices 
> (Copenhagen, San Francisco, Vilnius, Kaunas, London)
> You can expect a relaxed working atmosphere at Unity. We're a bunch of 
> hackers that just love creating cool tech, and care about having a work 
> environments in which developers feel comfortable, and can be productive.
> Please feel free to contact me directly at lucas at unity3d.com, if you're 
> interested, or would like some more information.
> Bye,
>    Lucas
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