[Mono-dev] Mono Debugger and Mono 2.4
jonas at unity3d.com
Mon May 4 09:45:54 EDT 2009
libbfd is an abstraction layer for the different executable formats
(as you probably know). It is needed to find symbol information when
debugging non-managed code, and to find the debugger hooks in the mono
runtime. And probably for reading coredumps and many other things as
well. Only minimal changes were needed to make it work on Mac OS X
(since it supports Mach-O out of the box). I presume the situation
should be similar on windows as well.
On May 4, 2009, at 12:04 PM, Friedrich Dominicus wrote:
> I've some extra questiosn about the Debugger also.
> Is it correct that mdb can not be used to debug itself?
> Another question is what role play the libbfd library in it?
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